Ray of Enfeeblement
Level 2 · Necromancy 5e · SRD 5.1 (2014)
Other rules version: Ray of Enfeeblement (5.5e, 2024, SRD 5.2.1)
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- Casting Time
- 1 action
- Range
- 60 feet
- Components
- V, S
- Duration
- Up to 1 minuteConcentration
- Classes
- Warlock, Wizard
A black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. On a hit, the target deals only half damage with weapon attacks that use Strength until the spell ends.
At the end of each of the target's turns, it can make a constitution saving throw against the spell. On a success, the spell ends.