Black Tentacles

Level 4 · Conjuration 5e · SRD 5.1 (2014)

Other rules version: Black Tentacles (5.5e, 2024, SRD 5.2.1)

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Casting Time
1 action
Range
90 feet
Components
V, S, M (A piece of tentacle from a giant octopus or a giant squid)
Duration
Up to 1 minuteConcentration
Classes
Wizard

Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range. For the duration, these tentacles turn the ground in the area into difficult terrain.

When a creature enters the affected area for the first time on a turn or starts its turn there, the creature must succeed on a Dexterity saving throw or take 3d6 bludgeoning damage and be restrained by the tentacles until the spell ends. A creature that starts its turn in the area and is already restrained by the tentacles takes 3d6 bludgeoning damage.

A creature restrained by the tentacles can use its action to make a Strength or Dexterity check (its choice) against your spell save DC. On a success, it frees itself.