Phantasmal Killer

Level 4 · Illusion 5e · SRD 5.1 (2014)

Other rules version: Phantasmal Killer (5.5e, 2024, SRD 5.2.1)

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Casting Time
1 action
Range
120 feet
Components
V, S
Duration
Up to 1 minuteConcentration
Classes
Wizard

You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature. The target must make a wisdom saving throw. On a failed save, the target becomes frightened for the duration. At the start of each of the target's turns before the spell ends, the target must succeed on a wisdom saving throw or take 4d10 psychic damage. On a successful save, the spell ends.

At Higher Levels

When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d10 for each slot level above 4th.