Find Traps
Level 2 · Divination 5e · SRD 5.1 (2014)
Other rules version: Find Traps (5.5e, 2024, SRD 5.2.1)
Card printing with a key. Learn more
- Casting Time
- 1 action
- Range
- 120 feet
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Cleric, Druid, Ranger
You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the alarm spell, a glyph of warding, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.
This spell merely reveals that a trap is present. You don't learn the location of each trap, but you do learn the general nature of the danger posed by a trap you sense.