Spike Growth

Level 2 · Transmutation 5e · SRD 5.1 (2014)

Other rules version: Spike Growth (5.5e, 2024, SRD 5.2.1)

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Casting Time
1 action
Range
150 feet
Components
V, S, M (Seven sharp thorns or seven small twigs, each sharpened to a point.)
Duration
Up to 10 minutesConcentration
Classes
Druid, Ranger

The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.

The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast can make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.