Spike Growth
Level 2 · Transmutation 5.5e · SRD 5.2.1 (2024)
Other rules version: Spike Growth (5e, 2014, SRD 5.1)
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- Casting Time
- Action
- Range
- 150 feet
- Components
- V, S, M (seven thorns)
- Duration
- up to 10 minutesConcentration
- Classes
- Druid, Ranger
The ground in a 20-foot-radius Sphere centered on a point within range sprouts hard spikes and thorns. The area becomes Difficult Terrain for the duration. When a creature moves into or within the area, it takes 2d4 Piercing damage for every 5 feet it travels.
The transformation of the ground is camouflaged to look natural. Any creature that can't see the area when the spell is cast must take a Search action and succeed on a Wisdom (Perception or Survival) check against your spell save DC to recognize the terrain as hazardous before entering it.