Spike Growth

Level 2 · Transmutation 5.5e · SRD 5.2.1 (2024)

Other rules version: Spike Growth (5e, 2014, SRD 5.1)

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Casting Time
Action
Range
150 feet
Components
V, S, M (seven thorns)
Duration
up to 10 minutesConcentration
Classes
Druid, Ranger

The ground in a 20-foot-radius Sphere centered on a point within range sprouts hard spikes and thorns. The area becomes Difficult Terrain for the duration. When a creature moves into or within the area, it takes 2d4 Piercing damage for every 5 feet it travels.

The transformation of the ground is camouflaged to look natural. Any creature that can't see the area when the spell is cast must take a Search action and succeed on a Wisdom (Perception or Survival) check against your spell save DC to recognize the terrain as hazardous before entering it.