Magic Weapon
Level 2 · Transmutation 5.5e · SRD 5.2.1 (2024)
Other rules version: Magic Weapon (5e, 2014, SRD 5.1)
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- Casting Time
- Bonus Action
- Range
- Touch
- Components
- V, S
- Duration
- 1 hour
- Classes
- Paladin, Ranger, Sorcerer, Wizard
You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls. The spell ends early if you cast it again.
At Higher Levels
The bonus increases to +2 with a level 3-5 spell slot. The bonus increases to +3 with a level 6+ spell slot.