Magic Weapon

Level 2 · Transmutation 5.5e · SRD 5.2.1 (2024)

Other rules version: Magic Weapon (5e, 2014, SRD 5.1)

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Casting Time
Bonus Action
Range
Touch
Components
V, S
Duration
1 hour
Classes
Paladin, Ranger, Sorcerer, Wizard

You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls. The spell ends early if you cast it again.

At Higher Levels

The bonus increases to +2 with a level 3-5 spell slot. The bonus increases to +3 with a level 6+ spell slot.