Magic Weapon
Level 2 · Transmutation 5e · SRD 5.1 (2014)
Other rules version: Magic Weapon (5.5e, 2024, SRD 5.2.1)
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- Casting Time
- 1 bonus action
- Range
- Touch
- Components
- V, S
- Duration
- Up to 1 hourConcentration
- Classes
- Paladin, Wizard
You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.
At Higher Levels
When you cast this spell using a spell slot of 4th level or higher, the bonus increases to +2. When you use a spell slot of 6th level or higher, the bonus increases to +3.