Magic Weapon

Level 2 · Transmutation 5e · SRD 5.1 (2014)

Other rules version: Magic Weapon (5.5e, 2024, SRD 5.2.1)

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Casting Time
1 bonus action
Range
Touch
Components
V, S
Duration
Up to 1 hourConcentration
Classes
Paladin, Wizard

You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.

At Higher Levels

When you cast this spell using a spell slot of 4th level or higher, the bonus increases to +2. When you use a spell slot of 6th level or higher, the bonus increases to +3.