Conjure Woodland Beings

Level 4 · Conjuration 5.5e · SRD 5.2.1 (2024)

Other rules version: Conjure Woodland Beings (5e, 2014, SRD 5.1)

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Casting Time
Action
Range
Self
Components
V, S
Duration
up to 10 minutesConcentration
Classes
Druid, Ranger

You conjure nature spirits that flit around you in a 10-foot Emanation for the duration. Whenever the Emanation enters the space of a creature you can see and whenever a creature you can see enters the Emanation or ends its turn there, you can force that creature to make a Wisdom saving throw. The creature takes 5d8 Force damage on a failed save or half as much damage on a successful one. A creature makes this save only once per turn.

In addition, you can take the Disengage action as a Bonus Action for the spell's duration.

At Higher Levels

The damage increases by 1d8 for each spell slot level above 4.