Weird

Level 9 · Illusion 5.5e · SRD 5.2.1 (2024)

Other rules version: Weird (5e, 2014, SRD 5.1)

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Casting Time
Action
Range
120 feet
Components
V, S
Duration
up to 1 minuteConcentration
Classes
Warlock, Wizard

You try to create illusory terrors in others' minds. Each creature of your choice in a 30-foot-radius Sphere centered on a point within range makes a Wisdom saving throw. On a failed save, a target takes 10d10 Psychic damage and has the Frightened condition for the duration. On a successful save, a target takes half as much damage only.

A Frightened target makes a Wisdom saving throw at the end of each of its turns. On a failed save, it takes 5d10 Psychic damage. On a successful save, the spell ends on that target.