Continual Flame
Level 2 · Evocation 5e · SRD 5.1 (2014)
Other rules version: Continual Flame (5.5e, 2024, SRD 5.2.1)
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- Casting Time
- 1 action
- Range
- Touch
- Components
- V, S, M (Ruby dust worth 50 gp, which the spell consumes.)
- Duration
- Until dispelled
- Classes
- Cleric, Wizard
A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered or hidden but not smothered or quenched.