Continual Flame
Level 2 · Evocation 5.5e · SRD 5.2.1 (2024)
Other rules version: Continual Flame (5e, 2014, SRD 5.1)
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- Casting Time
- Action
- Range
- Touch
- Components
- V, S, M (ruby dust worth 50+ GP, which, the spell consumes)
- Duration
- Until dispelled
- Classes
- Cleric, Druid, Wizard
A flame springs from an object that you touch. The effect casts Bright Light in a 20-foot radius and Dim Light for an additional 20 feet. It looks like a regular flame, but it creates no heat and consumes no fuel. The flame can be covered or hidden but not smothered or quenched.