Counterspell

Level 3 · Abjuration 5.5e · SRD 5.2.1 (2024)

Other rules version: Counterspell (5e, 2014, SRD 5.1)

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Casting Time
Reaction, which you take when you see a creature within 60 feet of yourself casting a spell with Verbal, Somatic, or Material components
Range
60 feet
Components
S
Duration
Instantaneous
Classes
Sorcerer, Warlock, Wizard

You attempt to interrupt a creature in the process of casting a spell. The creature makes a Constitution saving throw. On a failed save, the spell dissipates with no effect, and the action, Bonus Action, or Reaction used to cast it is wasted. If that spell was cast with a spell slot, the slot isn't expended.