False Life
Level 1 · Necromancy 5.5e · SRD 5.2.1 (2024)
Other rules version: False Life (5e, 2014, SRD 5.1)
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- Casting Time
- Action
- Range
- Self
- Components
- V, S, M (a drop of alcohol)
- Duration
- Instantaneous
- Classes
- Sorcerer, Wizard
You gain 2d4 + 4 Temporary Hit Points.
At Higher Levels
You gain 5 additional Temporary Hit Points for each spell slot level above 1.