Burning Hands

Level 1 · Evocation 5.5e · SRD 5.2.1 (2024)

Other rules version: Burning Hands (5e, 2014, SRD 5.1)

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Casting Time
Action
Range
Self
Components
V, S
Duration
Instantaneous
Classes
Sorcerer, Wizard

A thin sheet of flames shoots forth from you. Each creature in a 15-foot Cone makes a Dexterity saving throw, taking 3d6 Fire damage on a failed save or half as much damage on a successful one.

Flammable objects in the Cone that aren't being worn or carried start burning.

At Higher Levels

The damage increases by 1d6 for each spell slot level above 1.