Thunderwave
Level 1 · Evocation 5.5e · SRD 5.2.1 (2024)
Other rules version: Thunderwave (5e, 2014, SRD 5.1)
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- Casting Time
- Action
- Range
- Self
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Bard, Druid, Sorcerer, Wizard
You unleash a wave of thunderous energy. Each creature in a 15-foot Cube originating from you makes a Constitution saving throw. On a failed save, a creature takes 2d8 Thunder damage and is pushed 10 feet away from you. On a successful save, a creature takes half as much damage only.
In addition, unsecured objects that are entirely within the Cube are pushed 10 feet away from you, and a thunderous boom is audible within 300 feet.
At Higher Levels
The damage increases by 1d8 for each spell slot level above 1.