Mage Armor
Level 1 · Abjuration 5e · SRD 5.1 (2014)
Other rules version: Mage Armor (5.5e, 2024, SRD 5.2.1)
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- Casting Time
- 1 action
- Range
- Touch
- Components
- V, S, M (A piece of cured leather.)
- Duration
- 8 hours
- Classes
- Sorcerer, Wizard
You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.