Inflict Wounds

Level 1 · Necromancy 5.5e · SRD 5.2.1 (2024)

Other rules version: Inflict Wounds (5e, 2014, SRD 5.1)

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Casting Time
Action
Range
Touch
Components
V, S
Duration
Instantaneous
Classes
Cleric

A creature you touch makes a Constitution saving throw, taking 2d10 Necrotic damage on a failed save or half as much damage on a successful one.

At Higher Levels

The damage increases by 1d10 for each spell slot level above 1.