Inflict Wounds
Level 1 · Necromancy 5.5e · SRD 5.2.1 (2024)
Other rules version: Inflict Wounds (5e, 2014, SRD 5.1)
Card printing with a key. Learn more
- Casting Time
- Action
- Range
- Touch
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Cleric
A creature you touch makes a Constitution saving throw, taking 2d10 Necrotic damage on a failed save or half as much damage on a successful one.
At Higher Levels
The damage increases by 1d10 for each spell slot level above 1.